

Rules and Gameplay The Basicsīefore we begin I would like to caveat this review with the following statement.

The developers mention on their website that they have a keen interest in mythology, as well as more traditional topics such as history and warfare and I get the impression that this has all heavily influenced both the design of the factions and models and also (as you’ll see shortly) the rules and gameplay mechanics themselves. This is married with real life historical influences evidenced by the Japanese inspired Empire of Soga faction or the Ancient Greek inspired Helian League. Overall the style and aesthetic of the game is quite unique with a strong mythological influence. The developers have done a fantastic job at fleshing out the world and setting and I could not possibly do it justice here so I’d recommend you head over to their website where you’ll find an extensive account of the history and background of the world of Eldfall Chronicles.
#Your chronicle summon speed full#
The game is set in a fantasy world called Calad, a world full of rival States, monsters and magic. We’ll first take a look at the background, lore and individual factions before we move on to cover the gameplay and ruleset itself! The Factions and Setting Small conflicts arising from trade disputes for example, border hostilities between rival states or even skirmishes between the warbands of rival lore seekers over some sought after arcane relic from a forgotton age perhaps.

All out war between the civilised peoples of this world has been avoided so far and instead the game focuses on battles of a smaller scale, both between the different factions and also within them. Rival Nations and great City States co-exist and compete with one another in a world inhabited by monsters, daemons and more. The game itself is set in a rich and vivid fantasy world with a surprisingly detailed background and history. There are several ways to play Eldfall Chronicles, a PVP mode which supports the traditional 1v1 and team games in addition to a semi-cooperative PVE mode which sees players joining forces against AI controlled monsters and creatures! I’ll go into much more detail of the different rules, mechanics and gameplay elements below but suffice to say if you are familiar with games such as Games Workshop’s Warcry and Necromunda or Corvus Belli’s Infinity you will find a lot here to your liking. In addition the game includes a range of neutral monsters such as Earth Elementals and Golems – some of these creatures can be summoned to battle and controlled by models in your army whereas others will roam across the battlefield, their actions and movement determined by an AI system! You’ll use a combination of D20 rolls, templates and tokens to do battle against your opponent and the game’s AI.Īt launch there will be four factions available to build your warband from, each with their own unique aesthetic and playstyle, ranging from the spellcasting focussed Sand Kingdoms to the more militaristic Empire of Soga. Each model in your warband has an individual profile card with unique stats, abilities and wargear (which can be further customised using upgrades and items). The game is played with highly detailed miniatures representing each member of your warband over a 3’x3′ battlefield consisting of varying amounts of scenery and terrain which form chokepoints and provide cover. For those who may have missed our earlier coverage, Eldfall Chronicles is a miniature skirmish war game which sees players take command of a small party of warriors, mystics, mercenaries and even elemental contstructs in a multitude of quests/scenarios that see them facing off against an opponent’s warband and even monsters controlled by the game’s own AI system.

We’ve been very excited about Eldfall Chronicles, a brand new Fantasy Tabletop Skirmish Game from Freecompany currently live on Kickstarter ever since we caught glimpse of it earlier in the year (you can read our early preview of the game here).
